After I found out about Processing, I rapidly came across Daniel Shiffman's excellent videos. More precisely I find p5.js great because it makes it so easy to share your work. This drawing tool was a nice project to discover lots of features from Processing/p5.js.
About the project's content : some particles paint a canvas, guided by forces generated from Perlin Noise. The physics and colors are very customizable. I used Daniel Shiffman's code and continued from there.
This is at the beginning mostly something to have a second project, in order to make this page more useful. This is a p5.js project. Some colored shapes (right now just triangles) move and spin... there are many options.
"Vector field drawing" taught me that color gradients can have a great influence on the "beauty" of randomly generated things. I had the idea of generating color gradients from pictures, and that's what this project is about. There are currently two applications of gradients : balls moving randomly while drawing and some effects on webcam captures.
A little neural network that drives through checkpoints (the second checkpoint to take influences the driving line).
Quick sketch mainly made by copying an old code I had written in OCaml.
Optimization of a rocket trajectory using an evolutionary algorithm.
In January 2017 I started making perfectly looping black and white GIF art with Processing (first with p5.js, then with Java Processing), and I uploaded my GIFs on a tumblr blog named "necessary-disorder". Link : necessary-disorder.tumblr.com
This work was showcased in April 2018 on thisiscolossal.com : The Mesmerizing Animation of Sinusoidal Waves in GIFs by Étienne Jacob
A module to plot 3D meshes with Objective Caml. It contains some additional mesh processing features.
Optimization of the traveling salesman problem (TSP) by ant colony optimization. Implemented in C++ with Qt. It should be somewhat ready for release although I'm not 100% sure it works as well as it is supposed to.
An OCaml module to show and/or generate meshes of 3D mazes. Generated meshes can be easily transefered to Blender's renderer for example.
An old project about generating and rendering in 3D some 4D perfect mazes.