Physarum
Real-time “simulation” of physarum, using the paper from Jeff Jones, inspired by Sage Jenson, and sometimes using a replication of their “36 Points” algorithm.
I’m using openFrameworks with GLSL shaders.
Youtube videos :
Loops, creative coding.
Real-time “simulation” of physarum, using the paper from Jeff Jones, inspired by Sage Jenson, and sometimes using a replication of their “36 Points” algorithm.
I’m using openFrameworks with GLSL shaders.
Youtube videos :